Professional 3D Artist based in Manchester, UK.
High proficiency in mid poly modelling using custom normal workflow, high and low poly modelling, UV mapping and texturing. Good understanding of asset interaction setup such as kiosks, consoles, doors etc and efficient use of proxy mesh creation.
Creating props for Star Citizen and also supported the vehicle team for the interior of the ARGO Mole ship.
Created PBR ready props and weapons inside Unreal Engine 4.